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KyShishigami

Have flash properly now, yay
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Apologies to those few who have been expecting me to do something more with art, but for a long long time I've lost motivation, as well as uni that has been cutting into my time.

However, I'm considering actually getting an art tablet to see if that'll improve what I do.
Until then, I don't really have much planned, although it doesn't mean I won't be adding more drawings. I tend to work like that. I'm not sure why.

Anyway, thanks to those who even just view my things, and apologies that they're not much to look at.

-Ky
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Blergh

1 min read
Busy with uni stuff, major major project on currently and it'll be on until 3 weeks after this post.
However, I'll then be on holiday for a couple of months, so things will begin to properly happen again.
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Give me flash cs6 for macbook pls.
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So, you might have heard of Guilty Gear Overture, or at least the ones who've been subjected to my blabbering about it will have.

Y'know, that notsomuch fighting game with gameplay, the whole master-servant commanding with the RTS elements to it?
Overlooking the fucking ridiculous reviews to it because it wasn't FIFA 9001 edition, what the eff would have happened if it got some decent reviews?

Might they have actually added some DLC with new enemies, maps and such? Or maybe brought a sequel onto BlazBlue?
Welp, that's what I'm gonna be doing for-the-lulz concepts of with the next time I upload shit onto my crappy account (he says on his journals, yeah that's really something to go off).

Shit to do as following in no order:

-Practice drawings with the in-game servants available (adding more later, not much time right now)
   
-Would-be DLC units/maps for Overture (Ky's castle interior, revised areas of The Back Yard)
    -Slot fillers for tribes that lacked an elite/armour unit.

-Shishigami tribe (Bang's tribe obviously, ninja/samurai orientated. A little weak in hp and attack power but attack speed and evasive moves would make up for it)
    -Animal riders and high numbers of servants for somewhat high cost.
    -Might resemble Dr paradigm in gameplay style.

-Novus Orbis (?) tribe (Jin's, Tsubaki's, Hazama's and Noel's tribe, would probably work like Ky's tribe did. Not lacking in anything, but not the best in anything either excluding magic use. Since they'd have the highest number of commanders to choose from, the additional special units would be offence, defence and support doctrines of play, thus making them the most adaptable tribe)
    -High cost for average units.
    -Average number of servants spawned in one go.
    -Most servants can look after themselves for the time being.
    -Knightly medieval theme, with rifles and fencing foils thrown in. Icy attacks would be common.
    -Commander attack speed varies.
    -Special unique unit of the MU robot for Hazama's tribe. One of the toughest servants, slow spawn/summon time.

-Clover Vigilantes Tribe (Carl and probably Relius' tribe too. Puppet themed and focused on magic, ranged and support servants. Would be difficult to fight in a ranged on ranged fight, but would be fragile in combat to make up for it. Would have slowing wards tossed out to the enemies as unlockable upgrades)
    -Best defensive tribe.
    -Overwhelmed in melee without support/melee dedicated unlockable units or allies

-Kaka tribe (Tao's, Maybe Lichi's? Speed/melee orientated tribe, focused on mobile units and lacking in true ranged/armoured units. Might have special units/upgrades depending on the commander in play)
    -Zerg Rush.
    -Fast spawning and low cost.
    -Fight better in numbers.
    -Has an advantage from the start of the fight which fades overtime.

-Bloodedge tribe (Like Sol's in the original game, probably making him the best commander overall due to the general slow attacks and bad performance of his high hp and defence standard servants. Elite units would make up heavily for them, at the sacrifice of time wasted for unlocking them/respawning them)
    -Thuggish in style and design, resembling machinery/motorbike gang culture.
    -Looks cool as fuck.
    -Fight ferociously with the higher numbers of them.
    -Attack speed increasing support units.

-Arakune's tribe (Maybe Lichi's too. Think Valentine's theme of servants but more vicious in combat than support and with tons of hp. Any type they'd be weak against would destroy them quickly for the lack of armor they'd have. Powerful healer support units would make up for it though)
    -So many splash damage attacks.
    -Reasonable unit variety.

-Alucard tribe (Rachel's tribe. Huuuuuuge variety in servants, speedy capture of whatever would replace ghosts, and thus one of the strongest tribes if used right. Downside would be usually outnumbered servants and servant spawning time)
    -Werewolves would make up the elite core, maybe Valkenhein as an assist or unique servant?
    -Traps, mines and barriers set up for servants. Can be dispelled normally unless upgraded/hidden.

-Sector Seven tribe (Tager's/Lambda's tribe, with Kokonoe's support/information and a nice variety of all-round powerhouse robots, only lacking in speed and mobile units. Special units/abilities for commander in play)
    -Missiles, lasers, machine-guns, laser swords, piston-blades, so much upgrades.
    -The best mobile unit available but the longest time to unlock it. Oh, the irony.
    -Gets better the longer the battle lasts for.
    -Huge units make huge targets.
    -Tanking damage and slow, uninterruptible attacks. Attack power will vary.

Pap me if you think anything here should be changed.
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I'd do something for halloween, but I've no time.
I'm also lazy, which helps not.

I know, my masses of fans are just weeping over it, it's so sad that I let all minus 3 of them down.
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